Hardware Accelertaed Particle Systems Demo

Aim of Software:

To Compare to diffirent implementations of Hardware Accelertaed Particle Systems

Skills Demonstrated:

  • Particle Systems Shader Design
OpenGl Implementation
  • Basic OpenGL Skills
  • Transform Feedback (used to implement Particle Systems)
Vulkan Implementation
  • Basic Vulkan Skills
  • Compute Shader used to (used to implement Particle Systems)

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